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#21
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Could do with DLC showing how the other char's deal with the situation, running concurrent to the Shepard story-line. This would fill in the gaps as to what happened and provide a reason/explanation as to what took place.
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#22
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We might get that when the ME3: Extended Cut DLC is released in a few months.
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#23
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Hello all. I hope you don’t mind me hijacking this thread for a minute. As you may or may not know I wrote a column about the Mass Effect 3 ending in our latest issue, and Werthead had this to say about it:
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Secondly, I’m well aware of Mr Weekes allegations, but as he’s one man in a company of hundreds I’m not sure it’s wise to take his word as gospel. For all we know Casey Hudson could have sat on his hamster the night before. And until Bioware release a statement saying Mr Weekes’ words are true, I don’t think it would be responsible for me to spread them in print. And if I did I would need to qualify them by saying “this may or may not be true”, which weakens my argument and isn’t exactly in the spirit of Soapbox. Thirdly, I think you may have missed the point of the piece a little. I’m not saying the complainers don’t have a leg to stand on, they do, I have problems with the ending myself. But that’s an entirely different Soapbox, hence my decision to sum it up in as few words as possible, and on a point I wanted to come back to later (342 words, remember). The focus of the Soapbox was my problem with the fact that Bioware had effectively been forced into compromising their own creative vision (whatever you think of it) by pandering to fans. Fourthly, I never said a “tiny” minority of fans were aggrieved. You’re putting words into my mouth. What I said was a “vocal” minority. Mass Effect 3 sold 1.3 million copies in its first month on sale alone. Even if only 1/4 of that number had seen the ending at the time these polls were taking place “tens of thousands of fans” out of 300,00+ IS a minority. That’s just maths. And let’s face it, the most passionate people on the internet are the ones who have something to complain about, so it’s only natural polls would swing that way. I also feel that you misunderstood the reason why I mentioned Lost and are reading too much into it. I wasn’t trying to draw any pertinent parallels between the reasons WHY people were upset, but the mere fact that they WERE, so “whether people thought it was any good or not” is not a different matter at all, it was my whole point! I hope that clears a few things up. And I hope whatever Bioware is cooking up makes everyone happy, I really do, but I’m concerned that it even got to this point. Any truly artistic endeavour shouldn’t just be predicated on what makes the masses happy, because that road leads to a barren creative wasteland, and if the games industry focuses all its energy on pandering to players, it will become paralysed by them. |
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#24
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Yeah, but there's a problem with that view Jordan: video games, and especially RPGs, are interactive. They're not passively received, they're actively engaged with. Surely it's inevitable that people who've spent 90 hours making decisions and moulding a character will feel "entitled" to an ending tat doesn't wee all over those 90 hours?
And the art/ entertainment dichotomy is also problematic: as per Wertheads comment, it's not simply a work of art, a statement or whatever, it's a piece of interactive software. Even more so than movies, it's entertainment. Lastly, it's impossible to know just how many people were disappointed with the ending, but your assertion that it it's definitely a minority because only tens of thousands of people posted online s flat out disingenuous. |
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#25
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I'm surprised I've not posted in this thread yet, as I completed the game the other week, and while I'm not as filled with disgust as many on the internet seem to be, I was understandably baffled by the very bottleneck ending. Maybe because it was late and I was tired, and the difficulty spike had really kicked my arse up until that last fifteen minutes.
Two things I was a little bit miffed about. One was obviously the whole "closure" thing, about how I'd like to have seen how all my teammates had gotten on, considering just how much time we'd spent together. But the one big thing that really did irk me, and obviously because I'd been avoiding spoilers like the plague, I didn't read about it until I'd finished the game, was the whole "Galactic Readiness" thing. The idea that the game forces you to play the multiplayer game in order to better influence the one-player experience is one of my biggest pet peeves with videogames. It doesn't happen all that often, but when it does, it really bugs me that I'm expected to go into an online lobby, and wait around for a space to open, and then participate in a soulless shootout (I appreciate that people do like the shooting aspect, but that's just not how I percieve Mass Effect). At first I thought I was doing something wrong, or perhaps the game had a glitch, because all my sectors will still aqt 50% readiness, and it was getting perilously close to the end of the game, no matter how many side-quests I'd been doing. It wasn't until I read up on it and then learnt that all of those sectors are crucially dependent on your success in multiplayer missions just really disenchanted me. I don't mind when games have a multiplayer aspect; hey, people seem to really like taking them online, but when it directly impacts the one-player experience, something which I'd grown to really love about the Mass Effect Series up until the third game, then I'm sorry, but it totally lost me. |
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#26
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I could be wrong but I'm sure they said you could just play the single player and come out with the 'best' ending. Anyone know any more?
__________________
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#27
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In addition, BioWare have not been forced into a corner. The game sold more than 3 million copies in its first month on sale. There was no financial need for them to do anything (especially as any future ME games will apparently be prequels). And in fact they have not changed the ending at all, with the new DLC merely 'clarifying' it. The fanbase's general assumption is that whilst some elements will be explained a lot more (probably the Normandy situation), the underlying problem - that the three-shades-of-ice-cream ending is nonsensical - will remain intact. Quote:
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It is also notable that unlike with novels or even TV series (where a single showrunner or creative vision at least kicks things off) or movies (where the director has the final word), computer games are created by substantial teams of people. Drew Karpyshyn created much of the world and lore of MASS EFFECT but moved on from the series during the writing of MASS EFFECT 2 and has said that not just the ending but the underlying premise of the series changed radically from his conception (in his original plan, the Reapers were trying to contain the effects of dark energy, which was being made worse by FTL mass relay travel). Only two writers (who had minor roles on the first game) made it through all three titles, plus producer Casey Hudson. In this case it is questionable if there was any unified 'creative vision' for the series to be compromised in the first place, as BioWare themselves kept changing that vision. Quote:
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If this was a very linear shooter like CALL OF DUTY or the recent MAX PAYNE 3, with no ability to control or affect the story, just react to it, the argument about the creator's artistic vision would hold more water. In this case, MASS EFFECT invites and demands the player's choices and participation in the creation of the story. When the game suddenly shuts the player out at the end and says, "Here's the ending, shut up and like it," it is only natural players will feel disappointed, especially when they'd been specifically told that the ending would be substantially variable (to the point of having 'sixteen' differet endings). Quote:
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#28
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I don't want to get into the whole ending thing (I can understand the why the fans feel the way they do, but also it's Bioware's game, they can end it how they like) but I thought I'd address this. I didn't play multiplayer and I was given a choice of all three endings (I took destroy, and got the 'Shep in the ruins' scene). I tried to use the iPhone game, but I couldn't get it to connect for weeks. By the time I did, I was about to go to the Cerberus base, so I managed to get my readiness to no more than 52%. I got the 'Master and Commander' achievement at that point (I looked it up as I had no idea what it meant). So maybe that extra 1-2 percent made the difference, but I don't know...
__________________
"Drive on the proper side of the road, colonial scum!" |
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#29
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Extended Cut DLC came out for the 360/PC version today. However the PS3 version's won't be out til July 4th.
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#30
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The Extended Cut DLC was surprisingly effective. Not brilliant, but it did a much better job of showing what BioWare were trying to do with the ending. It didn't change anything substantially, but it did clarify the differences between the three endings a bit more (Control no longer feels like a weak, pointless choice) and gave us the 'Refuse' choice, with amusing consequences.
Much more importantly, it solved the major logic flaws and plot holes of the original ending. So we know how your companions made it back to the Normandy, why the Normandy was trying to flee the system, why the mass relays didn't take out the entire galaxy in supernovas, how interstellar civilisation survived the end of the war, the ultimate fate of the relays, the races and the Citadel etc etc. It doesn't solve all of the problems, of course, but it does elevate the quality of MASS EFFECT 3's ending from the level of BATTLESTAR GALACTICA (inexplicable BS pulled out of the writer's backside at the last minute) to around that of LOST's (reasonable as long as you squint past a few iffy bits). Quote:
However, as of yesterday and the new Extended Cut DLC, the requirements for the 'best best' ending have now been lowered so it's apparently possible to achieve with single-player only.
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