Remember Me REVIEW
Remember Me VIDEOGAME REVIEW
The city of industrial love.
Release Date: 7 June 2013
Format Reviewed: PS3
Also Available On: Xbox 360 and PC
Miraculously neither sequel nor reboot, Remember Me is the first in what could prove to be a thought-provoking new sci-fi franchise.
You’re Nilin, a memory hunter in Neo-Paris. It’s 2084 and memories, which can now be digitised, constitute an economy. Yours were stolen by a dodgy government, so over a seven-hour story mixing platforming, combat and Inception-esque head-fiddling, you must retrieve them – and strike a blow to Big Brother in the process.
Unfortunately, the engaging premise doesn’t always translate well into gameplay. The world is wondrous, a hectic jumble of Minority Report and Blade Runner where traditional bakeries rub up against android repair shops and holographic projections advertise crab cakes. Traversing it is simple – either walk in a straight line admiring the detail or leap from one highlighted ledge to the next. Dynamic platforming set-pieces – like outrunning a gunship by taking detours through futuristic abodes – are thrilling but rare.
Combat also misses the mark. It’s about chaining combos against memory-wiped mutants, drones and SWAT teams, but strikes lack impact, and it’s hard to establish flow when enemies pile in. Creating your own combos, however, is a nice touch.
The saving grace here are Remembrance sequences, where you enter a person’s head and rewind their brain like a VHS tape to change their memories. You can convince a woman that her husband died on an operating table, for instance, by sabotaging the equipment. While Remember Me could do with more of these sections, the industry could do with more games like Remember Me. A fresh (if flawed) idea.
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