Injustice: Gods Among Us REVIEW
Injustice: Gods Among Us VIDEOGAME REVIEW
Do the Superman! Oh, wait…
Release Date: 19 April 2013
Format reviewed: Xbox 360
Also available on: PS3 and Wii U (26 April)
Publisher: Warner Bros
We’ve all seen those “Superman is a dick” websites that pop up on occasion – but what if he actually was a dick? That’s the question Injustice: Gods Among Us ponders, via the magic of alternative realities.
In Injustice’s bizarro world, Superman is a tyrannical despot, Lex Luthor a paragon of virtue, and heroes and villains link arms and form unlikely partnerships on both sides of the divide. It’s all basically an excuse for one big punch-up.
While the scripting doesn’t exactly reach the heights of, say, The Killing Joke, Injustice’s cutscenes have an admirable flair for the dramatic that, combined with the novelty value of seeing Harley Quinn and Joker come to blows, will hold the interest of anyone with even a passing interest in the DC Universe.
The scrapping itself isn’t bad, either. Injustice comes from NeverRealm Studios, the team behind last year’s Mortal Kombat, and is cut from the same cloth (minus the spine-smashing fatalities, of course, which are replaced with hilariously overblown “Super Attacks”). It’s more accessible than most one-on-one fighters, with special moves requiring no more than three button inputs, and the backdrops are laden with interactive objects which can be used to crown your opponent over the head with.
Injustice lacks the meticulous balancing and competitive depth of, say, Street Fighter IV, but its less esoteric approach means its charms are immediate and obvious. Even if the sight of Deathstroke and Doomsday fighting as equals doesn’t make you twitch, this is a great addition to your multiplayer collection.
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