Gears Of War: Judgment REVIEW
Gears Of War: Judgment VIDEOGAME REVIEW
I like big guns and I cannot lie…
Release Date: 22 March 2013
Format: Xbox 360
Publisher: Microsoft Studios
When there are no more stories left to tell, the Baird shall roam the Earth. Damon Baird, that is, and in this prequel set before 2006′s very first Gears Of War, he’s a marked improvement on humourless old Marcus Fenix.
This is a more human story, forgoing the previous three games’ dreary themes of global catastrophe at the hands of ground-dwelling monsters called Locusts in favour of a little courtroom drama. Kilo Squad face trial for treason, and as the four members recount their testimony, you play as each in flashbacks, using Baird, Cole Train, Paduk and Sofia to battle through sunny suburbs, grand military museums, grey-skied beaches and imposing stone courtyards.
Accepting a Declassified challenge mixes things up. These are represented by glowing omens on walls which, when triggered, may limit health regeneration, cover the level in blinding mist, or give you four minutes to find the exit before everything explodes, depending on your character’s recollection of events. Meanwhile, three new weapons (tripwire crossbow, grenade launcher and scope-less sniper) feel well suited to Judgment’s focus on defense scenarios. Dozens of ferocious Locust species also keep things fresh.
Along with the usual suite of multiplayer modes there are two new ones: Free-For-All is a deathmatch removing teams and revivals (when you’re down, you stay down), and OverRun pits a group of Locusts against a group of COG in base defence.
Judgment hardly breaks the mould, but then again, it hardly needs to.
God Of War: Ascension review.
Tomb Raider Review.
Assassin’s Creed IV trailer.