Metal Gear Rising: Revengeance REVIEW

Metal Gear Rising: Revengeance Review

We can’t actually tell what’s going on here. But we can tell you it’s cool.

Release Date: 22 February 2013
Format Reviewed:
Also Available On:
Xbox 360 and PC.

Every action game needs a hook to set it apart from the crowd and Metal Gear Rising’s unique selling point is a cut above: unrestricted slicing freedom. Cyborg star Raiden (of Metal Gear Solid 2 and 4 fame) carries a sword capable of cleaving through almost everything in the game. Not the environment details at each level’s extremities, sadly, but everything – and most importantly everyone – between them.

Not fond of a tree? Snick! Chop it down with a regular thrust of your blade. Plagued by missile fire from troops standing on a walkway? Shink, shink! Remove the supports and bring the walkway tumbling down. Squeeze L1 first and you can even trigger slow-motion and control the angle of every swipe with the right stick. From bus shelters to helicopters to cyborg ninjas, if your dream is to hack something up into a hundred tiny pieces with a crisscross flourish, you can.

It’s largely new territory for the espionage-focused Metal Gear series, and though there are some stealth sections they’re fairly rudimentary and involve quickly tiptoeing up to an enemy’s back (hiding in cardboard boxes along the way if you want to continue with the series’ tradition) for an instant kill attack. Otherwise Revengeance is concerned only with action porn as it rattles through epic boss battles and set-pieces at a million miles an hour.

Without its cutting system Metal Gear Rising would be an ordinary and painfully short (minus cut-scenes our first completion took little over four hours) action game with Metal Gear trappings. Product of Bayonetta developers PlatinumGames though it may be, the actual scrapping boils down to very basic combos and parries and is plagued by one of the worst cameras since the PS2 days .

But the aforementioned cutting system makes Rising’s offering special regardless. Precision slicing lets you expose the repair units lodged inside your cyborg enemies’ spines and rip them out for a mid-battle health injection – a fist-pumping punctuation point in any fight. It’s also useful for hacking off certain body parts for research materials, or for chopping up projectiles before they can flatten your face into the concrete. And it’s these little moments that’ll linger in the memory long after the frustrations about its brevity and pantomime villains have faded.

Matthew Pellett

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