5 Things Sci-Fi Shows Should Learn From Eureka
BLOG The last episode of Eureka airs in the UK tonight after five successful years. SFX Editor-in-chief Dave Bradley explains what surviving shows should learn from it
The series finale of (A Town Called) Eureka airs tonight in the UK. It was broadcast in the US on 16 July so many visitors to SFX.co.uk today will have already seen it, but for those who haven’t rest assured this blog won’t reveal any big spoilers. Instead, I’d like to look back across the seasons and analyse some small but important components of the show’s DNA.

It started as the highest-rated series launch in Syfy’s history and went on to garner public acclaim for its special effects and its use of technology and logic (even winning an Independent Investigations Group Award for its scientific and critical thinking content). Unlike much of the gritty TV and cinema crashing into our eyeballs in the 21st century, Eureka was effortlessly fun and optimistic. On occasion more sitcom than sci-fi drama, with plots slaved to a well-worn formula, it nonetheless had a distinctive charm that warrants a closer look. So here, in no particular order, are five lessons sci-fi shows should learn from our chums at Global Dynamics: